![]() SimCity will probably be an enormously huge seller. Oblivion, Skyrim and Fallout are totally niche, and refined for broader appeal, but in ways that keep their niche rather than sell it out. It's probably short sighted thinking, because something less loved will also end up being less purchased in the future. If you go niche you may be more loved but you'll probably be less purchased. With costs rising so quickly, and with fears over what they'll be for next-gen, there's definitely a feeling that you need broad appeal to survive. You aren't going to make the next Angry Birds, that game's an outlier. ![]() Not everything has to appeal to every possible player. Turning Dead Space 3 into a Gears of War clone with darker hallways didn't interest the mainstream and it turned off the series fans, now it's a failure. Parallax Abstraction wrote on Mar 5, 2013, 10:06:Ä«etween this and Resident Evil 6, I wonder if publishers will finally learn that games aren't made successful by turning them into an indistinct sludge of popular tropes to attain "broader appeal" but by making them appeal to the core audience they were made for.
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